No 64GB Switch Cartridges for Developers Until 2019

No 64GB Switch Cartridges for Developers Until 2019

No 64GB Switch Cartridges for Developers Until 2019

Currently, the Switch cards can hold up to 32 gigabytes of data.

Nintendo is reportedly delaying the launch of 64GB game cartridges for the Switch until sometime in 2019 according to multiple sources as reported by The Wall Street Journal. At the very least, we might see Nintendo take advantage of the extra space afforded next year. This has possibly disappointed a number of US-based developers, who are known for data-heavy titles, and it may even delay their releasing of titles on the Switch.

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A new report is making the rounds that claims Nintendo has given some bad news to developers out there working on Switch games that require more space than what's available on today's cards (32GB max). The Wall Street Journal noted the reason for the delay being technical issues, and also noted that many developers may delay their games until the cards become available. It isn't all bells and whistles for the platform, however, as Nintendo has delayed its 64GB cartridges for outside publishers until 2019. Super Mario Odyssey, Splatoon 2, and ARMS are all games that take 2 to 8GB of internal memory in the Nintendo Switch.

"If a publisher wants to put a game on a 32GB cart on Switch it costs 60% more for them then it would for a 50GB Blu-Ray on PS4/XB1", tweeted Asian games analyst Daniel Ahmad. Currently, users can play games on the Switch by purchasing physical cartridges, or downloading the games on the Switch.

IGN has reached out to Nintendo for comment.

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